Really impressive in general to have the flashlight effect and 3d graphics in 5k, so kudos in general! The music is creepy, the static effect is good as is the distance-based distortion effect.
I think my only criticism is the usual game jam one- it feels too short and sparsely populated. It’s a good tech demo and the atmosphere is there, it’s just some level design away from being a cool little game.
Edit: Also, I think you did a great job of sticking with the theme. Really feels like Clippy is doing some quantum weirdness.
Thank you! Yes it's definitely too short and a bunch of stuff I wanted to add is missing. Partially due to it being a jam like you said, but also I focused too much on the tech, including some systems that ended up not being included.
Clippy doing quantum weirdness was kinda a happy accident, and initially I had intended for something very different. Ended up being changed in the last few hours before the deadline, because I did not have time to finish my original idea. Initially I was very worried that I had nothing fitting the theme, but after playing it again after some sleep I kinda like how Clippy behaves and I think it fits the theme.
Yeah, definitely easy to get over invested in properly engineering your demo. Definitely have to actively fight myself so I don’t pave the trail before I’ve walked to the end once.
A whole lot of great ideas come from happy accidents, glad to hear you got to have one!
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Really impressive in general to have the flashlight effect and 3d graphics in 5k, so kudos in general! The music is creepy, the static effect is good as is the distance-based distortion effect.
I think my only criticism is the usual game jam one- it feels too short and sparsely populated. It’s a good tech demo and the atmosphere is there, it’s just some level design away from being a cool little game.
Edit: Also, I think you did a great job of sticking with the theme. Really feels like Clippy is doing some quantum weirdness.
Thank you! Yes it's definitely too short and a bunch of stuff I wanted to add is missing. Partially due to it being a jam like you said, but also I focused too much on the tech, including some systems that ended up not being included.
Clippy doing quantum weirdness was kinda a happy accident, and initially I had intended for something very different. Ended up being changed in the last few hours before the deadline, because I did not have time to finish my original idea. Initially I was very worried that I had nothing fitting the theme, but after playing it again after some sleep I kinda like how Clippy behaves and I think it fits the theme.
Yeah, definitely easy to get over invested in properly engineering your demo. Definitely have to actively fight myself so I don’t pave the trail before I’ve walked to the end once.
A whole lot of great ideas come from happy accidents, glad to hear you got to have one!